MORITHON [PLATFORM RUNNER]
As a Gameplay Programmer, I collaborated with animators and peers to create Morithon, a competitive game featuring runners and defenders. I implemented core mechanics such as character movement, ability systems, and interactive traps using Unreal Engine Blueprints and C++. My role included designing traps like ice platforms and push traps, integrating animation blueprints, and ensuring seamless player interactions and synchronization for a smooth multiplayer experience. This project highlights my ability to develop engaging gameplay systems and work effectively in a multidisciplinary team.
